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Anime Opening Quiz

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Intro For my "Squawk Finale" project I created the Anime Opening Quiz device. This prototype features a speaker, photo-resistor, and a sliced up Cheez-It box supposedly resembling a boombox. The goal for this project was recreate the YouTube anime opening quiz experience that my friends seem to love so much, (*sigh*). This entails playing a random anime opening, then giving the players time to guess which anime it is from. The players will have the ability to pause and skip to the next opening once they have guessed. The resulting product is showcased in this video here:   How it works - Arduino The centerpiece of this project is the mini-speaker. Using the Sunshine demo (a class resource) as a base, I was able combine different rhythm values and pitches to play music through the mini-speaker. I used a random number generator to select an array of music out of the two I programmed. The music will then play until either the song ends, or user input is detected.  In terms of us...

Dance Panic

Challenge Incorporate at least 2 items from a the given list into a physical computing-ish game. Sponge Window Sill Stapler Dancing Toy Mug Toaster Story In a country rotting from the inside out, the corrupt government is forcing your family to have fun against your will! Gameplay There is a single dancing toy placed on a window sill accompanied by a song. The 2 players must try their best to match the dance speed to the tempo of the song. They will adjust the dance speed by utilizing 2 staplers, one for each player. One stapler will reduce the dance speed when pressed down while the other will increase it. Once the song ends, the players will be judged on how well they matched the song's tempo. If it was not to the governments liking...well, I'll leave that up to your imagination.

Punch Buddy

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Intro For my "Move" project I created a gauntlet that reads punching movements. When a punch is registered, it will cause the punching bag to be hit in game. An animation and sound effect will be played with each punch. With this project, my goal was to create a wearable device that a player could use to interact with a digital punching bag. I wanted the players punches to have differing effects on the punching bag based off of how they executed their punch. While I was able to somewhat meat this goal in the end, there was a major setback that resulted in the project becoming much simpler than originally desired. The resulting product is showcased in this video here: How it works - Arduino The main component of this project is the HC-SR04 Ultrasonic Sensor, a device that uses sonar to detect how close it is to a surface. For this iteration of the project, the sensor will simply detect when the gauntlet is within roughly 10cm of a surface to trigger a punch. This range will a...

Red Light Green Light

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Intro For my "Blink" project I created a two player game interface resembling the popular child game Red-light Green-light. My goal was to create the exact same experience as a hardcore Red-light Green-light game. I want the players to have a constant rush of adrenaline that accelerates the longer they hold down the button. Each milli-second the player holds down the button is a gamble as the Red-light is near impossible to react to. Despite a few hiccups in the process, my project turned out exactly how I envisioned it. Below is a five-minute showcase of the beast in action, it takes no prisoners:     How it works The breadboard is equipped with a green and red LED, two buttons, and a switch. Each LED is aligned with a corresponding button representing each player, a red player and a green player. While idle, the LEDs will constantly flash to show that it is on and ready to be used. Once the switch is flipped on, the red light will flash three times to countdown the start of...

Pulse Room

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     Almacen de Corazondas is an interactive art piece co-produced in 2006 by Puebla 2031. Localized as the Pulse Room, this piece was exhibited for the first time in Puebla, Mexico. Conroy Badger programmed the experience, while David Lemieux, Natalie Bouchard, and Pierre Fournier all additionally aided in the project's production.      Pulse Room is a large dark room with up to three-hundred clear incandescent light bulbs hung uniformly from the ceiling. Each bulb starts off unlit. In order to light a bulb, a participant must interact with a heart rate sensor. This will then cause the nearest lightbulb to continuously flash to the participant's heart rate. The flashing bulbs will all move down the chain by one each time a new heart beat is added.      This experience incorporates each person individually into the artwork. One participant stated that she would have liked to see the room at its beginning when merely one bulb was flashing, the...