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Showing posts from September, 2022

Red Light Green Light

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Intro For my "Blink" project I created a two player game interface resembling the popular child game Red-light Green-light. My goal was to create the exact same experience as a hardcore Red-light Green-light game. I want the players to have a constant rush of adrenaline that accelerates the longer they hold down the button. Each milli-second the player holds down the button is a gamble as the Red-light is near impossible to react to. Despite a few hiccups in the process, my project turned out exactly how I envisioned it. Below is a five-minute showcase of the beast in action, it takes no prisoners:     How it works The breadboard is equipped with a green and red LED, two buttons, and a switch. Each LED is aligned with a corresponding button representing each player, a red player and a green player. While idle, the LEDs will constantly flash to show that it is on and ready to be used. Once the switch is flipped on, the red light will flash three times to countdown the start of...

Pulse Room

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     Almacen de Corazondas is an interactive art piece co-produced in 2006 by Puebla 2031. Localized as the Pulse Room, this piece was exhibited for the first time in Puebla, Mexico. Conroy Badger programmed the experience, while David Lemieux, Natalie Bouchard, and Pierre Fournier all additionally aided in the project's production.      Pulse Room is a large dark room with up to three-hundred clear incandescent light bulbs hung uniformly from the ceiling. Each bulb starts off unlit. In order to light a bulb, a participant must interact with a heart rate sensor. This will then cause the nearest lightbulb to continuously flash to the participant's heart rate. The flashing bulbs will all move down the chain by one each time a new heart beat is added.      This experience incorporates each person individually into the artwork. One participant stated that she would have liked to see the room at its beginning when merely one bulb was flashing, the...